Friday update 2/3/17
Hey everyone! Welcome to our first Friday update of February! (Am I the only one who mentally says that as “Feb-roo-ary” every time I type it out??)
Anyway, first of all, I want to ask that everyone send positive vibes, prayers and warm, fuzzy thoughts to Sprocket. Her illness reared its head in a particularly nasty way so she hasn’t been feeling great (she is okay - just not feeling well). OmO
On to game updates—
Before I get into specifics, I want to point everyone to the demo again – if you’ve missed it or put off checking it out, please give it a play through. We would love to hear your feedback here, there, twitter, lemmasoft, wherever.
Writing: Did some writing for Elliot’s route – we’re up to about 90% completion for it! The restructure has taken a lot of time as I’ve slowly worked out what I can keep and what has to go as I rework the plot.
I also did some small edits to the common route based on some feedback from Bishie – the lovely person who posted our demo to Youtube. Those will hopefully roll out in a future patch for the demo.
Artwork: I have been working on a trailer for Changeling, stretching my fledgling video editing wings. I have a family member who is MUCH more adept at editing than I am so I’m trying to get the trailer roughly pieced together before I hand it over it to him so he can fix the timing, transitions and effects.
We’ll see how that works out for us. Video editing is not my thing at all. It’s interesting but kind of tedious…
I’ve also worked on some of the little art extras for the game – like the items that pop up as you play. There’s one more item that appears in the common route, which I’d like to get done soon…
Also working to get Kara’s sprite and Nora’s dad’s sprite done so I can put them in the demo as well.
Coding: Not much on the coding front again. I have been playing around with a “click-to-continue” icon for the game. I personally really dislike them, and find them distracting but I know a lot of players are used to them. I feel that it’s typically pretty obvious when the text has finished appearing and when it’s time to click/hit enter even without an annoying thing blinking at you. But maybe that’s me.
I put one in the game, then hated its presence so much that I took it back out.
How does everyone feel about these? Necessary or not?
Other: Of course, releasing the demo was the big THING this week. I pushed that out on Monday evening – intentionally sort of late so I wouldn’t panic if I saw a large number of downloads happening. LoL. That was a fun experience.
I’ve been posting around to try to spread the word – so any reblogs and sharings of the demo are much appreciated!
Summary: In spite of the distraction of the demo release, I’ve still gotten some work done this week- mostly on writing but also a bit on artwork.
The game demo has gotten quite a few downloads already, which makes me happy. To be honest, I was expecting us to get like…twenty or something. LoL. It pleases me to see we’ve gotten a couple of hundred so far.
And the fact that someone did a let’s play is super cool as well. Plus, she gave us some really valuable feedback so I want to stop and, again, just say how much I appreciate her taking the time.
Right now, we are really hoping to put efforts toward organizing a kickstarter for, possibly, the latter half of March. We’ll see how that goes! It’s our first time doing one so much research and planning needs to happen!
Anyway, hope you all have a fantastic weekend! I’m off!





















